Virtual Technology Review in Healthcare

Virtual reality (VR) is the capability to interact with an environment or object digitally reproduced in a way that mimics the real-world environment. In healthcare settings, VR is utilized to enhance mobility for patients undergoing rehabilitation or to relax and distract patients during medical procedures. VR is in the beginning stages of its application and acceptance in the practice of medicine. In this article, we present an overview of the existing literature identifying barriers and facilitators to the implementation of VR in healthcare settings.

The majority of the issues discovered in this study were related to the adopter system as well as the organization categories of the NASSS framework, particularly the needs of healthcare providers to be educated and trained on VR, the absence of research and www.iptech.one/image-hosting/ evidence on the added value of VR in the treatment context and the perceived lack of self-efficacy, confidence and willingness to apply and utilize VR during the course of patient care. Several studies recommended the use of behavioral change techniques like education and training or intervision groups to aid the clinicians in their decision-making processes regarding VR use.

Facilitators were less frequently identified as young, for example, of patients who could be more open to new technology and more comfortable with it. Or the reality that VR is an immersive and interactive experience that stimulates the senses as well as fostering an understanding of the most complex scientific ideas. Furthermore, the ability of VR to recreate real-world environments like the surface of planets, or the structure of atoms makes it a powerful educational tool that lets students explore and explore abstract concepts that might be difficult to grasp in traditional classrooms.

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